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Short Term Goals Update (10:42, 29th May 09)
Current Goals (23:52, 17th May 09)
SITE IS OPEN! (17:21, 20th Apr 09)
Archive

Current Goals (23:52, 17th May 09)

Well, the site is nearly into its second month and I feel this is a good time to start utilizing this development blog. Hopefully it well help both users and staff to see what a bit of what is going on at my end and what features are in production, as well as setting down some targets for myself.

I would like to say first of all that I am very grateful to my current staff. It is really down to them that this site is able to progress, and with my university year finished I promise to be more organised and work closely with the team to improve and expand.


  • Short Term Goals: I will finish all of these by the end of May, if not sooner.

    • Ensure that all features of the site are fully functional and accessible to users. How will I achieve this?

      • Improve and reorganise some of the help areas

      • Check that all information is easy to find and understand (through my own checking and user research)

      • Create a full beginner's tour of the site that will actually take users, step-by-step, through all features



    • Remove (and, in the longer term, replace) Flash games that contain glitches

    • Make sure that our artists and writers are fully coordinated so they can work together to develop new ideas for the site

    • Create better staff management tools to allow me to make updates to
      the site faster

    • Make sure that all the items which currently exist on the site are in circulation, by creating new shops and other methods

    • Respond to all feedback on the site and possibly conduct further user
      research



  • Medium Term Goals: these will be my highest priority once the current short term goals are complete.

    • Work on methods of promoting the site, possibly hiring graphic artists and/or promoters

    • Work on raising funds for the site, through my personal Flash game commissions as well as optimizing/monetizing. This may involve some kind of carefully considered cash shop

    • Give staff members more opportunity to display their contributions and works-in-progress to both other staff members and the users

    • Increase the number of jobs that widgies can perform on land and in the workshop/kitchen

    • Begin to fill out the world with more map locations and develop characters & storylines



  • Long Term Goals: these are features that I fully intend to develop, and may begin to work on behind the scenes.

    • To focus on the map locations and world. Also, to develop interesting storylines and characters that will run over a longish period and involve Guides and user interaction

    • To develop the Guides feature so that their skill levels become an integral part of certain gameplay elements

    • To create a tattoo application for Guides

    • Add more land types and creature types as the size of the world increases



  • Possible Features: these are under consideration and may be developed once further user research is carried out.

    • Shop sales & vouchers

    • Communities and/or clubs

    • Science/discovery lab