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Short Term Goals Update (10:42, 29th May 09) Current Goals (23:52, 17th May 09) SITE IS OPEN! (17:21, 20th Apr 09) ArchiveCurrent Goals (23:52, 17th May 09) Well, the site is nearly into its second month and I feel this is a good time to start utilizing this development blog. Hopefully it well help both users and staff to see what a bit of what is going on at my end and what features are in production, as well as setting down some targets for myself. I would like to say first of all that I am very grateful to my current staff. It is really down to them that this site is able to progress, and with my university year finished I promise to be more organised and work closely with the team to improve and expand.
- Short Term Goals: I will finish all of these by the end of May, if not sooner.
- Ensure that all features of the site are fully functional and accessible to users. How will I achieve this?
- Improve and reorganise some of the help areas
- Check that all information is easy to find and understand (through my own checking and user research)
- Create a full beginner's tour of the site that will actually take users, step-by-step, through all features
- Remove (and, in the longer term, replace) Flash games that contain glitches
- Make sure that our artists and writers are fully coordinated so they can work together to develop new ideas for the site
- Create better staff management tools to allow me to make updates to
the site faster
- Make sure that all the items which currently exist on the site are in circulation, by creating new shops and other methods
- Respond to all feedback on the site and possibly conduct further user
research
- Medium Term Goals: these will be my highest priority once the current short term goals are complete.
- Work on methods of promoting the site, possibly hiring graphic artists and/or promoters
- Work on raising funds for the site, through my personal Flash game commissions as well as optimizing/monetizing. This may involve some kind of carefully considered cash shop
- Give staff members more opportunity to display their contributions and works-in-progress to both other staff members and the users
- Increase the number of jobs that widgies can perform on land and in the workshop/kitchen
- Begin to fill out the world with more map locations and develop characters & storylines
- Long Term Goals: these are features that I fully intend to develop, and may begin to work on behind the scenes.
- To focus on the map locations and world. Also, to develop interesting storylines and characters that will run over a longish period and involve Guides and user interaction
- To develop the Guides feature so that their skill levels become an integral part of certain gameplay elements
- To create a tattoo application for Guides
- Add more land types and creature types as the size of the world increases
- Possible Features: these are under consideration and may be developed once further user research is carried out.
- Shop sales & vouchers
- Communities and/or clubs
- Science/discovery lab
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